2019-12-27 - 18:37
DyAc™/DyAc⁺™ is a technology designed by ZOWIE to reduce motion blur seen in LCD technology. It reduces vigorous screen shaking in-game and can help improve recoil control in CS:GO. Perhaps the difference is minimal and varies from person to person but the difference in the arena is often that 1%.
COD: Cold War
The way a LCD (Liquid Crystal Display) produces an image is simple.
Each pixel becomes visible when a light beam passes through the liquid crystal. When we see an object continuously moving on screen, this means that light beams are continuously passing through multiple liquid crystals. Motion blur occurs because the liquid crystals are unable to close quickly enough resulting in the previous image still being visible momentarily.
Despite higher refresh rates and the development of low-latency panels, the sharpness of moving images on LCD is still limited.
Among the multiple display technologies of the past, CRT displays perform the best in terms of moving images' sharpness. CRT creates images with electron beam tracking, so a moving object does not have an afterimage.
DyAc™/DyAc⁺™ is the exclusive technology that simulates CRT's dynamic display effect on LCD and it based on the backlight control technique. This is just an illustration and is not an exact representation.
The backlight is turned on and then switched off at a fixed point. This helps to avoid unwanted afterimages since there is no residual light from a previous fixed point. In other words, you do not see a lingering image (motion blur) because there is no light beam passing through more than one point at a time.
Previously, the LCD panel was a standard component. ZOWIE customized the panel and also made exclusive modifications to the circuitry and firmware settings. Without changing the content of games, DyAC™ /DyAc⁺™ provides clearer moving images, especially for FPS games.
DyAc™/DyAc⁺™ makes vigorous in-game actions such as spraying less of a blur. Both DyAc™/DyAc⁺™ provide spray control with only differences on the panel specifications.
This allows gamers to see the position of crosshair and impact points more clearly which can help with recoil control.
The following videos are an actual slow motion in-game clip. The effect will still vary depending on the individual.
In Valorant, characters have their own set of abilities like Jett with its faster movement. When aiming and moving the crosshair, DyAc™/DyAc⁺™ makes the background look less blurry; and that helps to see the enemy more clearly.
The following videos are an actual in-game clip. The effect will still vary depending on the individual.
In APEX, players can quickly change position with momentum shift or wall jump and characters have their own set of abilities for fast moving like Octane shown in the video. When aiming and moving the crosshair, DyAc™/DyAc⁺™ makes the background be seen with less of a blur when moving quickly, that helps to see the enemy more clearly, thereby helping to target the enemy The following videos are an actual in-game clip. The effect will still vary depending on the individual.
In Rainbow Six Siege, DyAc™ / DyAc⁺™ reduces the motion blur, helping you recognize the enemies earlier during quick peeks. In addition, DyAc™ / DyAc⁺™ can lower the motion blur caused by vigorous shaking of explosives, helping you to sense the enemies during the explosion. The following videos are an actual in-game clip. The effect will still vary depending on the individual.
In the Halo Infinite gameplay, characters have multiple movements and abilities like slide, dash, and a grappling hook to shift their positions quickly. DyAc™ / DyAc⁺™ reduces the motion blur of these fast-paced movements on the screen, it helps you to trace and aim at moving targets easier. Additionally, players often need to turn around quickly in mid-air or find the enemies behind. DyAc™/DyAc⁺™ also makes the background less blurry while you turn around, which helps you to see the enemy more clearly. The following videos are actual in-game clips. The effect will vary depending on the individual.
Some players have asked if DyAc™ can also help in Fortnite, as they believe it was developed with CS:GO in mind. This video shows the different feeling of DyAc™ in Fornite. The following videos are actual in-game clips. The effect will vary depending on the individual.
To get the chicken dinner in PUBG gameplay, players need to fire as fast as possible to gain an advantage in combat over the enemies. DyAc™ / DyAc⁺™ can reduce the motion blur caused by quickly turning around when searching for enemies, which helps you see and aim at the enemy more clearly and faster. In addition, DyAc™/DyAc⁺™ can lower the vigorous screen shaking while spraying, which helps see crosshairs and enemies more clearly and improves recoil control in PUBG. The effect will vary depending on the individual. We recommend players experience it for themselves to figure which DyAc™ setting is more suitable in-game.
Q1: Will DyAc™/DyAc⁺™ increase input lag?
A1: The DyAc™/DyAc⁺™ won't add input lag, since it doesn't add any extra loading to the image processing to the monitor nor to the computer.
Q2: Why the brightness drops when I turn on DyAc™ on my XL2411K?
A2: This is due to the 144hz panel limitation. This phenomenon won't happen on our 240hz with DyAc models.
Q3: How much the brightness will drop when I turn on DyAc™ on my XL2411K?
A3: It is roughly 50% off, and the perception to the brightness drop may be different depending on each one's feeling and ambient conditions.
Q4: Is DyAc™/DyAc⁺™ compatible with GSYNC/FreeSYNC?
A4: DyAc™/DyAc⁺™ is not compatible with GSYNC/FreeSYNC, so when you turn on GSYNC/FreeSYNC (if your model has one of those variable refresh rate features), then the DyAc™/DyAc⁺™ will be off automatically; If you want to turn on DyAc™/DyAc⁺™, you need to turn off GSYNC/FreeSYNC through your graphic card control panel. The way DyAc/DyAc+ works is different from those variable refresh rate technologies, and DyAc™/DyAc⁺™ provides different benefits compared to the others:
• DyAc™/DyAc⁺™ provides a clearer dynamic vision based on a high and stable refresh rate and fps
• Variable refresh rate (GSYNC/FreenSync): reduces stuttering and tearing when there is a significant gap between fps and refresh rate, or it is under a low fps and refresh rate.