Fluid & Flexible Adjustment – More Playing Space & Comfort In-Game
New base is designed to take up less space while maintaining the same stability. This allows gamers more space in their setup for in-game movements and allows them the flexibility to make adjustments and play comfortably.
*Mousepad in the desktop space simulation is G-SR (L)
We understand that each player has his/her own unique combination of monitor height and angle adjustment. With height adjustment & free tilt, players are able to setup quickly and conveniently resulting in a more comfortable playing environment.
XL Setting to Share™
Share your own settings with a teammate, friend, or your fans. Save video profiles quickly and share conveniently through a simple user interface.
DyAc⁺™ Technology – A Different Spray Feeling
DyAc™ makes vigorous in-game actions such as spraying less blurry. This allows gamers to see the position of crosshair and impact points more clearly which can help with recoil control. DyAc⁺™ is based on this same technology and through panel optimization, provides gamers with a different option for actions such as spray control.
Quick Access Settings
The change to the user interface and the new 5-way S Switch is more than just cosmetic. The redesigned interface provides you the ability to customize which FPS settings you would like to access quickly via quick menu, and then allows you to access them with one-touch. Setting up before games or during rounds is now much more convenient.
Make Visual Adjustments Based on Your In-Game Needs
Black eQualizer to increase visibility in dark scenes without overexposing the bright areas, Color Vibrance to adjust color setting and tone to differentiate enemy targets in-game, and Game modes to switch between presets for different game titles– these are all adjustments that allow players to play with their preferred visual settings.
No Compromise in Durability for Aesthetics
During the design process, durability was not sacrificed for aesthetics. The LCD panel is better protected through a frame design that provides added resistance on the sides. This is especially useful when transporting the monitors to LAN events or BYOC's.
A: The DyAc™/DyAc⁺™ won't add input lag, since it doesn't add any extra loading to the image processing to the monitor nor to the computer.
A: The response time test result will be different because of the test method. Also, there’s a lack of standard of industry measurement. That is why we don’t claim response time as avoid any misunderstanding from now on.
Regarding the response time of XL2746K, we have implemented the fast liquid crystal solution in the panel which made this panel is a bit faster than the previous series in native response time and optimize it as to fully leverage the panel capacity and also fine-tune it for the optimal in-game experience.
A: Yes, this monitor is compatible with Xbox Series X and PS5 at 120Hz.
Please click the below link to know more details and how to enable 120Hz on your console.
Compare with similar items
- Max. Refresh Rate (PC)
- Max. Refresh Rate (Console)
- DyAc™ Technology
- XL Setting to Share™
- S Switch
- 120Hz for PS5 / Xbox series X
- Included (5-way)
- HDMI 2.0 x3, DP1.2, Headphone Jack
|LCD size (inch)||27"|
|Max. resolution (PC/Laptop)||1920 x 1080 at 240Hz (HDMI 2.0, DP 1.2)|
|Max. resolution (Console)||1920 x 1080 at 120Hz for PS5 / Xbox series X (HDMI 2.0)|
|Display area (mm)||597.6 x 336.2|
|Pixel pitch (mm)||0.311|
|Typ. brightness (cd/㎡)||320|
|Typ. contrast ||1000:1|
|Fast liquid crystal||Yes|
|Input/Output connector||HDMI 2.0 x3 / DP1.2 / Headphone Jack|
|USB||USB type A for service and LAN center setting tool only|
|Dimensions (HxWxD mm)||562.2 (Highest) / 407.2 (Lowest) x 628.6 x 217.9|
|Dimensions with wall mount (HxWxD mm) (w/o Base)||369.0 x 628.6 x 64.5|
|Net weight (kg)||8.8|
|Gross weight (kg)||12.7|
|VESA wall mounting 100x100 mm||V|
|Swivel (left/right, °)||45 / 45|
|Height adjustment (mm)||155|
|Dynamic Accuracy||V (DyAc⁺™)|
|XL Setting to Share||V|
|Low Blue Light||V|
|Flicker-free||V (DyAc⁺™ off)|
|Variable Refresh Rate||V|