One more thing we noticed is that RE Village has a definite leaning towards action, and against large groups of foes at that. Several previous Resident Evil titles were action-focused, especially the controversial RE6. But those were all third person, while RE Village mixes things up with the first person perspective of RE7 and the horde-ish enemies from RE5 and RE6. If all of these numbers are confusing, we apologize. Resident Evil is quite a massive franchise.
In any case, between the increased emphasis on firearms and the more numerous enemies, a wider display comes in handy for remaining aware of bad guys trying to sneak up on you. Where RE7 pitted you against one, two, or maybe three monsters at a time, RE Village appears quite happy to throw twice as many hostiles at players during dangerous encounters. And protagonist Ethan is back from RE7 and continues to be supernatural in the amount of damage he can take, plus now handles what looks like a wider range of weapons. We could be wrong because at the time of writing we only got a glimpse of the game, but RE Village seems to have quite a lot of gunplay. That’s perfect for ultrawide screens. And a curve like 1900R further augments your depth perception, a good thing to have in a game with lots of open spaces and stuff that’s not in your immediate vicinity. Gotta spot those green herbs from far off if you expect to make it.